In the wake of a taste of world peace courtesy of Pokémon Go, it's beyond doubt that the creature-catching franchise stands as one of the most mainstream gaming titles around. The iconic Pikachu is just as famous as Mickey Mouse, if not more so. The continued frenzy surrounding card prices guarantees almost daily Pokemon news stories. You'd be difficult to find a pocket monster game that failed to move at least a few million copies. Even, fan-made Pokémon games go viral every year.
Yet in spite of that ubiquity and fame, some Pokémon games that remain overlooked. These are titles that failed to receive their proper due, or were overshadowed by the excitement of the core series. They're Pokémon games released on ill-fated platforms or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Relaxed Forerunner
Too many Pokémon games emphasize the combat aspect of the series, and not nearly enough of them focus on the ordinary realities that would come with living with a pet. Sure, there are minor mechanics like these in recent entries—you can pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Critical reception from its release said Ranch was a poor if not outright hideous game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your personal Miis—imagine this—simply hang out with your pals. The interactions with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the rise of idle games, and the video playthrough normalization of watching games you aren't actively controlling. Many never realized that Ranch's concept to observe your creatures as much as you interact with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to running the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Did you know that Pokémon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium phone games. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new figures.
These poor design choices masked a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and content in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.
Given numerous core games and spin-offs, chances are that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu